Designed from scratch as a part of an advanced materials course with CGMA these materials were made in Substance Designer and rendered in Marmoset. Below you'll find a gallery of the highlight results and curated process documentation.
Week 1: Initial layers developed and captured via Substance Designer. The target for this initial set was inspired by Thai temple ruins, which are characterized by flaking/ layered concrete, brick, and plaster. Experimentation surrounded creating these targets and testing the limits of the tools.
Week 2: Unreal Engine shader/ material translation. This week involved bringing the generated materials into Unreal Engine 5 and setting up blend shaders for environment implementation. Experimentation and development here revolved around building the shader graphs and tuning the height levels for the various generated materials.
Week 3: Final procedural material layering and rendering. This week involved layering and tuning the materials for a final export set as well as tuning the outputs for distilled material renders in Marmoset.

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